Viewing Item (Doomed Grimtooth) Ragnarok: Project Zero Control Panel
Basic Info
Name | Doomed Grimtooth[2] |
---|---|
Item ID |
28758
-
Grimtooth_Z
|
Type | Weapon - Dagger |
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
66 HP lost every 5 seconds that it is equipped. 666 HP lost when unequipped.
If +3 or higher, increases physical damage to all enemies by 10%.
If +6 or higher, increases physical damage to Medium monsters by 10%.
If +9 or higher, increases physical damage to Medium monsters by 10%, and has a low probability, on physical attack, to eliminate the weapon size penalty for 5 seconds.
_
Class : Dagger Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 60
Jobs : Swordsman, Archer, Thief, Mage, Merchant, Ninja, Soul Linker
66 HP lost every 5 seconds that it is equipped. 666 HP lost when unequipped.
If +3 or higher, increases physical damage to all enemies by 10%.
If +6 or higher, increases physical damage to Medium monsters by 10%.
If +9 or higher, increases physical damage to Medium monsters by 10%, and has a low probability, on physical attack, to eliminate the weapon size penalty for 5 seconds.
_
Class : Dagger Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 60
Jobs : Swordsman, Archer, Thief, Mage, Merchant, Ninja, Soul Linker
Details
Weight | 80 |
---|---|
NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 1 |
---|---|
Defense | 0 |
Attack | 100 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 2 |
Restrictions
Level Range | 60 + |
---|---|
Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Swordsman / Magician / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard/Dancer / Ninja / Kagerou/Oboro |
Gender | Any |
Scripts
Use Script |
---|
bonus2(bHPLossRate, 66, 5000); if (getrefine() >= 3) bonus2(bAddRace, RC_All, 10); if (getrefine() >= 6) bonus2(bAddSize, Size_Medium, 10); if (getrefine() >= 9) { bonus2(bAddSize, Size_Medium, 10); autobonus("{ bonus(bNoSizeFix, 0); }", 10, 5000, 0, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"); } |
Equip Script |
None |
Unequip Script |
heal(-666, 0); |
Dropped by
ID | Monster | Chance | Level | Race | Element |
---|---|---|---|---|---|
1650 | Sniper Cecil | 80% | 171 | Demi-Human | Wind 4 |