if (!checkweight(MD_Moroc_Axe2, 13)) { dispbottom("You cannot carry any more items.", 0xFF0000); end; } setarray(.@items, MD_Moroc_Spear, MD_Moroc_Lance, MD_Moroc_Katar, MD_Moroc_Dagger, MD_Moroc_Mace, MD_Moroc_Claw, MD_Moroc_Staff, MD_Moroc_Book, MD_Moroc_Axe, MD_Moroc_Axe2, MD_Moroc_Bow, MD_Moroc_Instr, MD_Moroc_Whip, MD_Moroc_Huuma, MD_Moroc_Sheild, MD_Moroc_Revolber, MD_Moroc_Launcher, MD_Moroc_Shotgun, MD_Moroc_Gatling, MD_Moroc_Rifle); setarray(.@options, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_MATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_MATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_MATK, OPTION_GROUP_MD_MOROC_MATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_SHIELD, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK, OPTION_GROUP_MD_MOROC_ATK); delitem(PZ_MoroccWeaponBox, 1); for (.@i = 0; .@i < getarraysize(.@items); .@i++) { // 1/3 chance if (rand(3) == 0) { getitem3(.@items[.@i], .@options[.@i]); specialeffect(EF_STEAL, SELF, playerattached()); sleep2(50); } }
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