Basic Info

Name 800034 Booster Revolver
Item ID 800034 - Booster_Revolver
Type Weapon - Revolver
A revolver made for Gunslingers.

ATK + 2%.
For every refine level ATK + 3.
For every 15 Base Level, ATK + 3. (up to Base Level 120)
If +7 or higher, Long-range physical damage + 1% for every level of [Chain Action].
If +9 or higher, Long-range physical damage + 10%, [Desperado] and [Fire Dance] damage + 25%,
-
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Long-range physical damage + 7%,
[Desperado] damage + 1% per 15 BaseLevel,
when using [Fallen Angel], [Fire Dance] damage + 20% for 60 seconds.

Class : Revolver Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 60
Jobs : Gunslinger

Details

Weight 0
NPC Buy 10 z
NPC Sell 5 z
Refineable Yes
Equip Locations Main Hand + Off Hand

Stats

Range 7
Defense 0
Attack 170
Magical Attack 0
Weapon Level 4
Slots 0

Restrictions

Level Range 60 +
Usage None
Trade Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage
Job Class Types Normal / Upper / Baby
Job Classes Gunslinger
Gender Any

Scripts

Use Script
bonus(bAtkRate, 2); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bLongAtkRate, getskilllv(GS_CHAINACTION)); if (getrefine() >= 9) { bonus(bLongAtkRate, 10); bonus2(bSkillAtk, GS_DESPERADO, 25); bonus2(bSkillAtk, RL_FIREDANCE, 25); } if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, RL_FIREDANCE, 20); }", 1000, 60000, RL_FALLEN_ANGEL);
Equip Script
None
Unequip Script
None