Viewing Item (Booster Revolver) Ragnarok: Project Zero Control Panel
Basic Info
Name |
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Item ID |
800034
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Booster_Revolver
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Type | Weapon - Revolver |
A revolver made for Gunslingers.
ATK + 2%.
For every refine level ATK + 3.
For every 15 Base Level, ATK + 3. (up to Base Level 120)
If +7 or higher, Long-range physical damage + 1% for every level of [Chain Action].
If +9 or higher, Long-range physical damage + 10%, [Desperado] and [Fire Dance] damage + 25%,
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Long-range physical damage + 7%,
[Desperado] damage + 1% per 15 BaseLevel,
when using [Fallen Angel], [Fire Dance] damage + 20% for 60 seconds.
Class : Revolver Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 60
Jobs : Gunslinger
ATK + 2%.
For every refine level ATK + 3.
For every 15 Base Level, ATK + 3. (up to Base Level 120)
If +7 or higher, Long-range physical damage + 1% for every level of [Chain Action].
If +9 or higher, Long-range physical damage + 10%, [Desperado] and [Fire Dance] damage + 25%,
-
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Long-range physical damage + 7%,
[Desperado] damage + 1% per 15 BaseLevel,
when using [Fallen Angel], [Fire Dance] damage + 20% for 60 seconds.
Class : Revolver Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 60
Jobs : Gunslinger
Details
Weight | 0 |
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NPC Buy | 10 z |
NPC Sell | 5 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 7 |
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Defense | 0 |
Attack | 170 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 60 + |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Gunslinger |
Gender | Any |
Scripts
Use Script |
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bonus(bAtkRate, 2); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bLongAtkRate, getskilllv(GS_CHAINACTION)); if (getrefine() >= 9) { bonus(bLongAtkRate, 10); bonus2(bSkillAtk, GS_DESPERADO, 25); bonus2(bSkillAtk, RL_FIREDANCE, 25); } if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, RL_FIREDANCE, 20); }", 1000, 60000, RL_FALLEN_ANGEL); |
Equip Script |
None |
Unequip Script |
None |