Viewing Item (Great Calamity Revolver) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Revolver[1] |
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Item ID |
800022
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ROZ_S_Morocc_Revolber
|
Type | Weapon - Revolver |
Enhancing the "Calamity Revolver" made it even stronger.
[Fire Dance] damage + 15%.
For every other refine level, ATK + 10, CRI + 1.
If +7 or higher, [Fire Dance] damage + 15%.
If +9 or higher, reduces physical/magical damage received from all Sizes by 7%.
If +11 or higher, ATK + 40, CRI + 4, [Fire Dance] damage + 15%.
Class : Revolver Attack : 237
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Gunslinger
[Fire Dance] damage + 15%.
For every other refine level, ATK + 10, CRI + 1.
If +7 or higher, [Fire Dance] damage + 15%.
If +9 or higher, reduces physical/magical damage received from all Sizes by 7%.
If +11 or higher, ATK + 40, CRI + 4, [Fire Dance] damage + 15%.
Class : Revolver Attack : 237
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Gunslinger
Details
Weight | 80 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 7 |
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Defense | 0 |
Attack | 237 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Gunslinger |
Gender | Any |
Scripts
Use Script |
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bonus2(bSkillAtk, RL_FIREDANCE, 10); bonus(bBaseAtk, 10 * (getrefine()/2)); bonus(bCritical, (getrefine()/2)); if (getrefine() >= 7) bonus2(bSkillAtk, RL_FIREDANCE, 15); if (getrefine() >= 9) { bonus2(bSubSize, Size_Small, 7); bonus2(bSubSize, Size_Medium, 7); bonus2(bSubSize, Size_Large, 7); } if (getrefine() >= 11) { bonus(bBaseAtk, 40); bonus(bCritical, 4); bonus2(bSkillAtk, RL_FIREDANCE, 15); } |
Equip Script |
None |
Unequip Script |
None |