Basic Info

Name 700026 Booster Bow II
Item ID 700026 - Boost_Bow2
Type Weapon - Bow
700026
A Bow made for Hunter.
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HIT + 10, Bow damage + 2%.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Vulture's Eye] ASPD + 1%
If refine rate is 9 or higher, [Double Strafe] damage + 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Bow Damage + 10%, increases [Double Strafe] damage by 1% per 15 BaseLevel, increases long ranged physical damage by 10% for 60 seconds when using [Double Strafe].
Class: Bow Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Rogue classes

Details

Weight 0
NPC Buy 0 z
NPC Sell 0 z
Refineable Yes
Equip Locations Main Hand + Off Hand

Stats

Range 0
Defense 0
Attack 160
Magical Attack 0
Weapon Level 4
Slots 0

Restrictions

Level Range 60 +
Usage None
Trade Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage
Job Class Types Normal / Upper / Baby
Job Classes Rogue
Gender Any

Scripts

Use Script
bonus(bHit, 10); bonus2(bWeaponAtkRate, W_BOW, 2); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bAspdRate, getskilllv(AC_VULTURE)); if (getrefine() >= 9) bonus2(bSkillAtk, AC_DOUBLE, 10); if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus(bLongAtkRate, 10); }", 1000, 60000, AC_DOUBLE);
Equip Script
None
Unequip Script
None