Viewing Item (Calamity Bow) Ragnarok: Project Zero Control Panel
Basic Info
Name | Calamity Bow[1] |
---|---|
Item ID |
700020
-
MD_Moroc_Bow
|
Type | Weapon - Bow |
Evil seeped into this once simple bow.
[Sharp Shooting], [Triangle Shot] damage + 10%.
For every other refine level, ATK + 12, DEF + 30.
If +7 or higher, [Sharp Shooting], [Triangle Shot] damage + 20%.
If +9 or higher, reduces physical/magical damage received from all Sizes by 7%.
Class : Bow Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Transcendent Archer jobs, Stalker
[Sharp Shooting], [Triangle Shot] damage + 10%.
For every other refine level, ATK + 12, DEF + 30.
If +7 or higher, [Sharp Shooting], [Triangle Shot] damage + 20%.
If +9 or higher, reduces physical/magical damage received from all Sizes by 7%.
Class : Bow Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Transcendent Archer jobs, Stalker
Details
Weight | 80 |
---|---|
NPC Buy | 52,000 z |
NPC Sell | 26,000 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 5 |
---|---|
Defense | 0 |
Attack | 180 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
---|---|
Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Archer / Hunter / Rogue |
Gender | Any |
Scripts
Use Script |
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bonus2(bSkillAtk, SN_SHARPSHOOTING, 10); bonus2(bSkillAtk, SC_TRIANGLESHOT, 10); bonus(bBaseAtk, 12 * (getrefine()/2)); bonus(bDef, 30 * (getrefine()/2)); if (getrefine() >= 7) { bonus2(bSkillAtk, SN_SHARPSHOOTING, 20); bonus2(bSkillAtk, SC_TRIANGLESHOT, 20); } if (getrefine() >= 9) { bonus2(bSubSize, Size_Small, 7); bonus2(bSubSize, Size_Medium, 7); bonus2(bSubSize, Size_Large, 7); } |
Equip Script |
None |
Unequip Script |
None |
Dropped by
ID | Monster | Chance | Level | Race | Element |
---|---|---|---|---|---|
20913 | Moderation of Sin | 6% | 141 | Angel | Undead 4 |