Viewing Item (Great Calamity Katar) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Katar[1] |
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Item ID |
610038
-
ROZ_S_Morocc_Katar
|
Type | Weapon - Katar |
Enhancing the "Calamity Katar" made it even stronger.
[Meteor Assault] damage + 15%.
For every other refine level, ATK + 12, MaxHP + 2%.
If +7 or higher, [Meteor Assault] damage + 20%.
If +9 or higher, melee physical damage + 7%.
If +11 or higher, ATK + 48, MaxHP +8%, [Meteor Assault] damage + 20%, melee physical damage + 3%.
Class : Katar Attack : 300
Weight : 140
Weapon Level : 4
Required Level : 130
Jobs : Assassin Cross
[Meteor Assault] damage + 15%.
For every other refine level, ATK + 12, MaxHP + 2%.
If +7 or higher, [Meteor Assault] damage + 20%.
If +9 or higher, melee physical damage + 7%.
If +11 or higher, ATK + 48, MaxHP +8%, [Meteor Assault] damage + 20%, melee physical damage + 3%.
Class : Katar Attack : 300
Weight : 140
Weapon Level : 4
Required Level : 130
Jobs : Assassin Cross
Details
Weight | 140 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 300 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Assassin |
Gender | Any |
Scripts
Use Script |
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bonus2(bSkillAtk, ASC_METEORASSAULT, 15); bonus(bBaseAtk, 12 * (getrefine()/2)); bonus(bMaxHPrate, 2 * (getrefine()/2)); if (getrefine() >= 7) bonus2(bSkillAtk, ASC_METEORASSAULT, 20); if (getrefine() >= 9) bonus(bShortAtkRate, 7); if (getrefine() >= 11) { bonus(bBaseAtk, 48); bonus(bMaxHPrate, 8); bonus2(bSkillAtk, ASC_METEORASSAULT, 20); bonus(bShortAtkRate, 3); } |
Equip Script |
None |
Unequip Script |
None |