Viewing Item (Great Calamity Two-Handed Sword) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Two-Handed Sword[1] |
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Item ID |
600043
-
ROZ_S_Morocc_Sword
|
Type | Weapon - Two-Handed Sword |
Enhancing the "Calamity Two-Handed Sword" made it even strong.
If BaseLv higher is than 100, [Bowling Bash] damage + 1% for every exceeding level.
For every other refine level, ATK + 8, CRI + 3.
If +7 or higher, [Bowling Bash] damage + 25%.
If +9 or higher, ASPD + 10%.
If +11 or higher, ATK + 16, MaxHP + 8%, CRI + 5, [Bowling Bash] damage + 20%, ASPD + 5%.
Class : Two-Handed Sword Attack : 403
Weight : 300
Weapon Level : 4
Required Level : 130
Jobs : Swordman jobs
If BaseLv higher is than 100, [Bowling Bash] damage + 1% for every exceeding level.
For every other refine level, ATK + 8, CRI + 3.
If +7 or higher, [Bowling Bash] damage + 25%.
If +9 or higher, ASPD + 10%.
If +11 or higher, ATK + 16, MaxHP + 8%, CRI + 5, [Bowling Bash] damage + 20%, ASPD + 5%.
Class : Two-Handed Sword Attack : 403
Weight : 300
Weapon Level : 4
Required Level : 130
Jobs : Swordman jobs
Details
Weight | 300 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 403 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Swordsman / Knight / Crusader |
Gender | Any |
Scripts
Use Script |
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bonus2(bSkillAtk, KN_BOWLINGBASH, max(0, BaseLevel - 100)); bonus(bBaseAtk, 8 * (getrefine()/2)); bonus(bCritical, 3 * (getrefine()/2)); if (getrefine() >= 7) bonus2(bSkillAtk, KN_BOWLINGBASH, 25); if (getrefine() >= 9) bonus(bAspdRate, 10); if (getrefine() >= 11) { bonus(bBaseAtk, 16); bonus(bMaxHPrate, 8); bonus(bCritical, 5); bonus2(bSkillAtk, KN_BOWLINGBASH, 20); bonus(bAspdRate, 5); } |
Equip Script |
None |
Unequip Script |
None |