Viewing Item (Great Calamity Instrument) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Instrument[1] |
---|---|
Item ID |
570030
-
ROZ_S_Morocc_Instr
|
Type | Weapon - Musical Instrument |
Enhancing the "Calamity Instrument" made it even stronger.
If BaseLv higher is than 100, [Musical Strike] damage + 1% for every exceeding level.
For every other refine level, ATK + 10, VIT + 2.
If +7 or higher, [Musical Strike] damage + 30%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, ATK + 40 , VIT + 8, [Musical Strike] damage + 20%, Variable Cast Time - 3%, Long-range physical damage + 3%.
When equipped with Great Calamity Shield, increases physical damage against Holy/Shadow monsters by 10%, reduces damage received by 10%.
Class : Instrument Attack : 225
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Clown
If BaseLv higher is than 100, [Musical Strike] damage + 1% for every exceeding level.
For every other refine level, ATK + 10, VIT + 2.
If +7 or higher, [Musical Strike] damage + 30%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, ATK + 40 , VIT + 8, [Musical Strike] damage + 20%, Variable Cast Time - 3%, Long-range physical damage + 3%.
When equipped with Great Calamity Shield, increases physical damage against Holy/Shadow monsters by 10%, reduces damage received by 10%.
Class : Instrument Attack : 225
Weight : 80
Weapon Level : 4
Required Level : 130
Jobs : Clown
Details
Weight | 80 |
---|---|
NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 2 |
---|---|
Defense | 0 |
Attack | 225 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
---|---|
Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Bard/Dancer |
Gender | Male |
Scripts
Use Script |
---|
bonus2(bSkillAtk, BA_MUSICALSTRIKE, max(0, BaseLevel - 100)); bonus(bBaseAtk, 10 * (getrefine()/2)); bonus(bVit, 2 * (getrefine()/2)); if (getrefine() >= 7) bonus2(bSkillAtk, BA_MUSICALSTRIKE, 30); if (getrefine() >= 9) bonus(bVariableCastrate, -7); if (getrefine() >= 11) { bonus(bBaseAtk, 40); bonus(bVit, 8); bonus2(bSkillAtk, BA_MUSICALSTRIKE, 20); bonus(bVariableCastrate, -3); bonus(bLongAtkRate, 3); } |
Equip Script |
None |
Unequip Script |
None |