Viewing Item (Great Calamity Staff) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Staff[1] |
---|---|
Item ID |
550071
-
ROZ_S_Morocc_Staff
|
Type | Weapon - Staff |
Enhancing the "Calamity Staff" made it even stronger.
Indestructible.
For every Base Level above 100, [Lord of Vermillion] damage + 1% for every exceeding level.
For every other refine level, Wind magic damage + 3%, MaxHP + 1%.
If +7 or higher, [Lord of Vermillion] damage + 15%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, Wind magic damage + 11%, MaxHP + 4%, [Lord of Vermillion] damage + 20%, Variable Cast Time - 3%.
When equipped with Great Calamity Shield, increases magic damage against Holy/Shadow monsters by 10%, reduces damage received by 10%.
MATK + 288
Class : One-handed Staff Attack : 225
Weight : 100
Weapon Level : 4
Required Level : 130
Jobs : Novice jobs, Mage jobs, Acolyte jobs
Indestructible.
For every Base Level above 100, [Lord of Vermillion] damage + 1% for every exceeding level.
For every other refine level, Wind magic damage + 3%, MaxHP + 1%.
If +7 or higher, [Lord of Vermillion] damage + 15%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, Wind magic damage + 11%, MaxHP + 4%, [Lord of Vermillion] damage + 20%, Variable Cast Time - 3%.
When equipped with Great Calamity Shield, increases magic damage against Holy/Shadow monsters by 10%, reduces damage received by 10%.
MATK + 288
Class : One-handed Staff Attack : 225
Weight : 100
Weapon Level : 4
Required Level : 130
Jobs : Novice jobs, Mage jobs, Acolyte jobs
Details
Weight | 100 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 225 |
Magical Attack | 288 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Novice / Magician / Acolyte / Priest / Wizard / Monk / Sage / Soul Linker |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); bonus2(bSkillAtk, WZ_VERMILION, max(0, BaseLevel - 100)); bonus2(bMagicAtkEle, Ele_Wind, 3 * (getrefine()/2)); bonus(bMaxHPrate, getrefine()/2); if (getrefine() >= 7) bonus2(bSkillAtk, WZ_VERMILION, 15); if (getrefine() >= 9) bonus(bVariableCastrate, -7); if (getrefine() >= 11) { bonus2(bMagicAtkEle, Ele_Wind, 11); bonus(bMaxHPrate, 4); bonus2(bSkillAtk, WZ_VERMILION, 20); bonus(bVariableCastrate, -3); } |
Equip Script |
None |
Unequip Script |
None |