Viewing Item (Great Calamity Cleaver) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Cleaver |
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Item ID |
520019
-
ROZ_S_Morocc_Axe2
|
Type | Weapon - One-Handed Axe |
Enhancing the "Calamity Cleaver" made it even stronger.
Indestructible.
[Acid Demonstration] damage + 21%.
For every other refine level, ATK + 10, INT + 2.
If +7 or higher, [Acid Demonstration] damage + 15%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, ATK + 40, INT + 8, HIT + 4, [Acid Demonstration] damage + 20%, Variable Cast Time - 3%.
When equipped with Great Calamity Shield, increases physical damage to Holy/Shadow element monsters by 10%, reduces damage received by 10%.
Class : One-handed Axe Attack : 250
Weight : 110
Weapon Level : 4
Required Level : 130
Jobs : Creator
Indestructible.
[Acid Demonstration] damage + 21%.
For every other refine level, ATK + 10, INT + 2.
If +7 or higher, [Acid Demonstration] damage + 15%.
If +9 or higher, Variable Cast Time - 7%.
If +11 or higher, ATK + 40, INT + 8, HIT + 4, [Acid Demonstration] damage + 20%, Variable Cast Time - 3%.
When equipped with Great Calamity Shield, increases physical damage to Holy/Shadow element monsters by 10%, reduces damage received by 10%.
Class : One-handed Axe Attack : 250
Weight : 110
Weapon Level : 4
Required Level : 130
Jobs : Creator
Details
Weight | 110 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 1 |
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Defense | 0 |
Attack | 250 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Alchemist |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, 21); bonus(bBaseAtk, 10 * (getrefine()/2)); bonus(bInt, 2 * (getrefine()/2)); if (getrefine() >= 7) bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, 15); if (getrefine() >= 9) bonus(bVariableCastrate, -7); if (getrefine() >= 11) { bonus(bBaseAtk, 40); bonus(bInt, 8); bonus(bHit, 4); bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, 20); bonus(bVariableCastrate, -3); } |
Equip Script |
None |
Unequip Script |
None |