Viewing Item (Great Calamity Axe) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Axe |
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Item ID |
520018
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ROZ_S_Morocc_Axe
|
Type | Weapon - One-Handed Axe |
Enhancing the "Calamity Axe" made it even stronger.
Indestructible.
Critical Damage + 15%, reduces physical/magical damage received from monsters of all Sizes by 5%.
For every other refine level, ATK + 10, CRI + 3.
If +7 or higher, Critical Damage + 15%.
If +9 or higher, ASPD + 10%.
If +11 or higher, ATK + 40, HIT + 5, CRI + 5, Critical Damage + 20%, ASPD + 5%.
When equipped with Great Calamity Shield, increases physical damage to Holy/Shadow element monsters by 10%, reduces damage received by 10%.
Class : One-handed Axe Attack : 250
Weight : 160
Weapon Level : 4
Required Level : 130
Jobs : Whitesmith
Indestructible.
Critical Damage + 15%, reduces physical/magical damage received from monsters of all Sizes by 5%.
For every other refine level, ATK + 10, CRI + 3.
If +7 or higher, Critical Damage + 15%.
If +9 or higher, ASPD + 10%.
If +11 or higher, ATK + 40, HIT + 5, CRI + 5, Critical Damage + 20%, ASPD + 5%.
When equipped with Great Calamity Shield, increases physical damage to Holy/Shadow element monsters by 10%, reduces damage received by 10%.
Class : One-handed Axe Attack : 250
Weight : 160
Weapon Level : 4
Required Level : 130
Jobs : Whitesmith
Details
Weight | 160 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 1 |
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Defense | 0 |
Attack | 250 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Blacksmith |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); bonus(bCritAtkRate, 15); bonus2(bSubSize, Size_Small, 5); bonus2(bSubSize, Size_Medium, 5); bonus2(bSubSize, Size_Large, 5); bonus(bBaseAtk, 10 * (getrefine()/2)); bonus(bCritical, 3 * (getrefine()/2)); if (getrefine() >= 7) bonus(bCritAtkRate, 15); if (getrefine() >= 9) bonus(bAspdRate, 10); if (getrefine() >= 11) { bonus(bBaseAtk, 40); bonus(bHit, 5); bonus(bCritical, 5); bonus(bCritAtkRate, 20); bonus(bAspdRate, 5); } |
Equip Script |
None |
Unequip Script |
None |