Viewing Item (Booster Axe) Ragnarok: Project Zero Control Panel
Basic Info
Name | Booster Axe |
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Item ID |
520000
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Boost_Axe
|
Type | Weapon - One-Handed Axe |
An Axe made for Blacksmith.
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Indestructible, CRI + 10, HIT + 10.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Weaponry Research], ASPD + 1%.
If refine rate is 9 or higher, increases damage to monsters of all Sizes by 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ASPD + 2, Critical Damage + 10%, Critical Damage + 1% per 15 BaseLevel, increases physical damage against enemies of all sizes by 20% for 60 seconds when using [Weapon Perfection].
Class: Axe Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Blacksmith classes
_
Indestructible, CRI + 10, HIT + 10.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Weaponry Research], ASPD + 1%.
If refine rate is 9 or higher, increases damage to monsters of all Sizes by 10%.
_
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ASPD + 2, Critical Damage + 10%, Critical Damage + 1% per 15 BaseLevel, increases physical damage against enemies of all sizes by 20% for 60 seconds when using [Weapon Perfection].
Class: Axe Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Blacksmith classes
Details
Weight | 0 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 180 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 60 + |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Blacksmith |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); bonus(bCritical, 10); bonus(bHit, 10); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bAspdRate, getskilllv(BS_WEAPONRESEARCH)); if (getrefine() >= 9) { bonus2(bSubSize, Size_Small, 10); bonus2(bSubSize, Size_Medium, 10); bonus2(bSubSize, Size_Large, 10); } bonus2(bAddSize, Size_Small, 20); bonus2(bAddSize, Size_Medium, 20); bonus2(bAddSize, Size_Large, 20); if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bAddSize, Size_Small, 20); bonus2(bAddSize, Size_Medium, 20); bonus2(bAddSize, Size_Large, 20); }", 1000, 60000, BS_WEAPONPERFECT); |
Equip Script |
None |
Unequip Script |
None |