Viewing Item (Booster Nindo) Ragnarok: Project Zero Control Panel
Basic Info
Name | Booster Nindo |
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Item ID |
510002
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Boost_Nindo
|
Type | Weapon - Dagger |
A Nindo made for Ninja.
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MATK + 160.
ATK + 3%, Water, Wind, Fire property magic damage increased by 3%.
Per refine level, ATK + 2, MATK + 2.
Per 15 BaseLevel, ATK + 3, MATK + 3.
If refine rate is 7 or higher, per level of [Ninja Mastery], Variable Cast Time - 1%.
If refine rate is 9 or higher, increases damage to monsters of all Sizes by 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), MATK + 2%, reduces [Cross Slash] cooldown by 1 second, increases [Flaming Petals], [Freezing Spear], [Wind Blade] damage by 1% per 15 BaseLevel.
Class: Dagger Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Ninja classes
_
MATK + 160.
ATK + 3%, Water, Wind, Fire property magic damage increased by 3%.
Per refine level, ATK + 2, MATK + 2.
Per 15 BaseLevel, ATK + 3, MATK + 3.
If refine rate is 7 or higher, per level of [Ninja Mastery], Variable Cast Time - 1%.
If refine rate is 9 or higher, increases damage to monsters of all Sizes by 10%.
_
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), MATK + 2%, reduces [Cross Slash] cooldown by 1 second, increases [Flaming Petals], [Freezing Spear], [Wind Blade] damage by 1% per 15 BaseLevel.
Class: Dagger Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Ninja classes
Details
Weight | 0 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 150 |
Magical Attack | 160 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 60 + |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Ninja |
Gender | Any |
Scripts
Use Script |
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bonus2(bMagicAtkEle, Ele_Water, 3); bonus2(bMagicAtkEle, Ele_Wind, 3); bonus2(bMagicAtkEle, Ele_Fire, 3); bonus(bAtkRate, 3); bonus(bBaseAtk, 2 * getrefine()); bonus(bMatk, 2 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); bonus(bMatk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bVariableCastrate, -1 * getskilllv(NJ_NINPOU)); if (getrefine() >= 9) { bonus2(bAddSize, Size_Small, 10); bonus2(bAddSize, Size_Medium, 10); bonus2(bAddSize, Size_Large, 10); } if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, KO_JYUMONJIKIRI, 15); }", 1000, 60000, NJ_NEN); |
Equip Script |
None |
Unequip Script |
None |