Viewing Item (Great Calamity Sword) Ragnarok: Project Zero Control Panel
Basic Info
Name | Great Calamity Sword[1] |
---|---|
Item ID |
500076
-
ROZ_S_Morocc_OH_Sword
|
Type | Weapon - One-Handed Sword |
Enhancing the "Calamity Sword" made it even strong.
[Bash], [Holy Cross] damage + 55%.
If BaseLv higher is than 100, [Holy Cross] damage + 1% for every exceeding level.
For every other refine level, ATK + 10, VIT + 3.
If +7 or higher, [Bash], [Holy Cross] damage + 50%.
If +9 or higher, physical melee damage + 7%.
If +11 or higher, ATK + 40, VIT + 8, [Bash], [Holy Cross] damage + 50%, melee physical damage + 3%.
When equipped with Great Calamity Shield, increases physical damage against Holy/Shadow monsters by 10%,
reduces damage received by 10%.
Class : Sword Attack : 248
Weight : 70
Weapon Level : 4
Required Level : 130
Jobs : Swordman jobs, Novice jobs, Thief jobs, Merchant jobs
[Bash], [Holy Cross] damage + 55%.
If BaseLv higher is than 100, [Holy Cross] damage + 1% for every exceeding level.
For every other refine level, ATK + 10, VIT + 3.
If +7 or higher, [Bash], [Holy Cross] damage + 50%.
If +9 or higher, physical melee damage + 7%.
If +11 or higher, ATK + 40, VIT + 8, [Bash], [Holy Cross] damage + 50%, melee physical damage + 3%.
When equipped with Great Calamity Shield, increases physical damage against Holy/Shadow monsters by 10%,
reduces damage received by 10%.
Class : Sword Attack : 248
Weight : 70
Weapon Level : 4
Required Level : 130
Jobs : Swordman jobs, Novice jobs, Thief jobs, Merchant jobs
Details
Weight | 70 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 248 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 1 |
Restrictions
Level Range | 130 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Novice / Swordsman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist |
Gender | Any |
Scripts
Use Script |
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bonus2(bSkillAtk, SM_BASH, 55); bonus2(bSkillAtk, CR_HOLYCROSS, 55 + max(0, BaseLevel - 100)); bonus(bBaseAtk, 10 * (getrefine()/2)); bonus(bVit, 3 * (getrefine()/2)); if (getrefine() >= 7) { bonus2(bSkillAtk, SM_BASH, 50); bonus2(bSkillAtk, CR_HOLYCROSS, 50); } if (getrefine() >= 9) bonus(bShortAtkRate, 7); if (getrefine() >= 11) { bonus2(bSkillAtk, SM_BASH, 50); bonus2(bSkillAtk, CR_HOLYCROSS, 50); bonus(bShortAtkRate, 3); } |
Equip Script |
None |
Unequip Script |
None |