Viewing Item (Giant Snake Skin (Rebellion)) Ragnarok: Project Zero Control Panel
Basic Info
Name |
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Item ID |
480213
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FaceWorm_Skin_RL
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Type | Armor |
The scalp of a Face Worm that was once called Jormungand's reincarnate.
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ATK + 10.
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For every other refine level, ATK + 8, MaxHP + 50, MaxSP + 30.
For every 3 refines, Long-range physical damage + 1%, damage of [Fire Dance], [Dragon Tail], [Round Trip] + 3%.
If +7 or higher, Long-range physical damage + 8%, damage of [Fire Dance], [Dragon Tail], [Round Trip] + 7%.
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When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%,
For every 30 Base STR, ATK + 6,
For every 30 Base AGI, ASPD + 3%,
For every 30 Base DEX, Long-range physical damage + 3%.
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Class : Garment Defense : 38
Weight : 40
Required Level : 110
Jobs : Gunslinger
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ATK + 10.
_
For every other refine level, ATK + 8, MaxHP + 50, MaxSP + 30.
For every 3 refines, Long-range physical damage + 1%, damage of [Fire Dance], [Dragon Tail], [Round Trip] + 3%.
If +7 or higher, Long-range physical damage + 8%, damage of [Fire Dance], [Dragon Tail], [Round Trip] + 7%.
_
When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%,
For every 30 Base STR, ATK + 6,
For every 30 Base AGI, ASPD + 3%,
For every 30 Base DEX, Long-range physical damage + 3%.
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Class : Garment Defense : 38
Weight : 40
Required Level : 110
Jobs : Gunslinger
Details
Weight | 40 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Garment |
Stats
Range | 0 |
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Defense | 38 |
Attack | 0 |
Magical Attack | 0 |
Weapon Level | 0 |
Slots | 1 |
Restrictions
Level Range | 110 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Gunslinger |
Gender | Any |
Scripts
Use Script |
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bonus(bBaseAtk, 10 + 8 * (getrefine()/2)); bonus(bMaxHP, 50 * (getrefine()/2)); bonus(bMaxSP, 30 * (getrefine()/2)); bonus(bLongAtkRate, getrefine()/3); bonus2(bSkillAtk, RL_FIREDANCE, 3 * (getrefine()/3)); bonus2(bSkillAtk, RL_D_TAIL, 3 * (getrefine()/3)); bonus2(bSkillAtk, RL_R_TRIP, 3 * (getrefine()/3)); if (getrefine() >= 7) { bonus(bLongAtkRate, 8); bonus2(bSkillAtk, RL_FIREDANCE, 7); bonus2(bSkillAtk, RL_D_TAIL, 7); bonus2(bSkillAtk, RL_R_TRIP, 7); } |
Equip Script |
None |
Unequip Script |
None |