Basic Info

Name 15396 Silver Dragon Plate[1]
Item ID 15396 - DragonA_Silver
Type Armor
15396
This armor made out of accumulated dragon energy
makes the wearer feel the power of the dragon.

LUK + 2.
MaxHP + 500, MaxSP + 50,
DEF + 40, MDEF + 4.
If refine rate is 7 or higher, LUK + 2.
If refine rate is 9 or higher, ATK + 30.

When equipped with Dragon Scale Boots, Dragon Scale Hood, Dragon Ring,
MaxHP + 300, MaxSP + 30.
Critical Damage + 15%.
For every 15 Base LUK, CRI + 1.

If the combined refine rate of Silver Dragon Plate, Dragon Scale Boots, Dragon Scale Hood is 27 or higher,
ASPD + 10%.
Fixed Cast Time - 15%.
Has a chance to activate Dragon Luck when being physically/magically hit.
[Dragon Luck]
When being attacked, has a chance to activate CRI + 6 for 7 seconds. When Base LUK is 90 or higher, the chance is increased and also activates Critical Damage + 10%.
Class : Armor Defense : 80
Weight : 75
Required Level : 80
Jobs : All jobs

Details

Weight 75
NPC Buy 20 z
NPC Sell 10 z
Refineable Yes
Equip Locations Armor

Stats

Range 0
Defense 80
Attack 0
Magical Attack 0
Weapon Level 0
Slots 1

Restrictions

Level Range 80 +
Usage None
Trade None
Job Class Types Normal / Upper / Baby
Job Classes All Jobs
Gender Any

Scripts

Use Script
bonus(bLuk, 2); bonus(bMaxHP, 500); bonus(bMaxSP, 50); bonus(bDef, 40); bonus(bMdef, 4); if (getrefine() >= 7) bonus(bLuk, 2); if (getrefine() >= 9) bonus(bBaseAtk, 30); // autobonus does not work in combo db if (isequipped(Dragon_Boots, Drag_Manteau, Dragon_Ring) && getequiprefinerycnt(EQI_ARMOR, EQI_SHOES, EQI_GARMENT) >= 27) { autobonus2("{ bonus(bCritical, 6); if (readparam(bLuk) >= 90) bonus(bCritAtkRate, 10); }", readparam(bLuk) >= 90 ? 6 : 3, 7000, BF_WEAPON|BF_MAGIC, "{ montransform(S_NYDHOG, 7000); }"); }
Equip Script
None
Unequip Script
None