Basic Info

Name 570000 Booster Guitar
Item ID 570000 - Boost_Guitar
Type Weapon - Musical Instrument
570000
An Instrument made for Bard.
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HIT + 10, Increases long ranged physical damage by 2%.
Per refine level, ATK + 2.
Per 15 BaseLevel, ATK + 2.
If refine rate is 9 or higher, per level of [Musical Lesson], Variable Cast Time - 1%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, increases long ranged physical damage by 10%, increases [Musical Strike] damage by 1% per 15 BaseLevel, increases [Musical Strike] damage by 15% for 60 seconds when using [Improve Concentration].
Class: Instrument Attack: 140
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Bard classes

Details

Weight 0
NPC Buy 0 z
NPC Sell 0 z
Refineable Yes
Equip Locations Main Hand

Stats

Range 0
Defense 0
Attack 140
Magical Attack 0
Weapon Level 4
Slots 0

Restrictions

Level Range 60 +
Usage None
Trade Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage
Job Class Types Normal / Upper / Baby
Job Classes Bard/Dancer
Gender Male

Scripts

Use Script
bonus(bHit, 10);
 bonus(bLongAtkRate, 2);
 bonus(bAtk, 2 * getrefine());
 bonus(bAtk, 2 * (min(120, BaseLevel) / 15));
 if (getrefine() >= 7)
 bonus(bVariableCastrate, -1 * getskilllv(BA_MUSICALLESSON));
 // if (getrefine() >= 7)
 // bonus2(bSkillAtk, BA_MUSICALSTRIKE, 10);
 
 if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L))
 autobonus3("{ bonus2(bSkillAtk, BA_MUSICALSTRIKE, 15); }", 1000, 60000, AC_CONCENTRATION);
Equip Script
None
Unequip Script
None