Viewing Item (Booster Spell Book II) Ragnarok: Project Zero Control Panel
Basic Info
Name | Booster Spell Book II |
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Item ID |
540016
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Boost_Spl_Book2
|
Type | Weapon - Book |
A Book made for Sage.
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MATK + 130.
Indestructible, MATK + 2%, Increases water, wind, fire, and earth magic damage by 2%.
Per refine level, MATK + 3.
Per 15 BaseLevel, MATK + 3.
If refine rate is 7 or higher, per level of [Earth Spike], ASPD + 1%.
If refine rate is 9 or higher, Fire, Water, Wind and Earth magic damage + 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), MATK + 2%, ASPD + 2, increases [Fire/Cold/Lightning Bolt] damage by 1% per 15 BaseLevel, increases [Fire/Cold/Lightning Bolt] damage by 15% for 60 seconds when using [Double Casting].
Class: Book Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Sage classes
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MATK + 130.
Indestructible, MATK + 2%, Increases water, wind, fire, and earth magic damage by 2%.
Per refine level, MATK + 3.
Per 15 BaseLevel, MATK + 3.
If refine rate is 7 or higher, per level of [Earth Spike], ASPD + 1%.
If refine rate is 9 or higher, Fire, Water, Wind and Earth magic damage + 10%.
_
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), MATK + 2%, ASPD + 2, increases [Fire/Cold/Lightning Bolt] damage by 1% per 15 BaseLevel, increases [Fire/Cold/Lightning Bolt] damage by 15% for 60 seconds when using [Double Casting].
Class: Book Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Sage classes
Details
Weight | 0 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 120 |
Magical Attack | 130 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 60 + |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Sage |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); bonus(bMatkRate, 2); bonus2(bMagicAtkEle, Ele_Water, 2); bonus2(bMagicAtkEle, Ele_Wind, 2); bonus2(bMagicAtkEle, Ele_Fire, 2); bonus2(bMagicAtkEle, Ele_Earth, 2); bonus(bMatk, 3 * getrefine()); bonus(bMatk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bVariableCastrate, -1 * getskilllv(WZ_EARTHSPIKE)); if (getrefine() >= 9) { bonus2(bMagicAtkEle, Ele_Water, 10); bonus2(bMagicAtkEle, Ele_Wind, 10); bonus2(bMagicAtkEle, Ele_Fire, 10); bonus2(bMagicAtkEle, Ele_Earth, 10); } if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, MG_FIREBOLT, 15); bonus2(bSkillAtk, MG_COLDBOLT, 15); bonus2(bSkillAtk, MG_LIGHTNINGBOLT, 15); }", 1000, 60000, PF_DOUBLECASTING); |
Equip Script |
None |
Unequip Script |
None |