Basic Info

Name 500001 Booster Sword
Item ID 500001 - Boost_Sword
Type Weapon - One-Handed Sword
500001
A Sword made for Alchemist.
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ATK + 1%, HIT + 10.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Potion Research], ASPD + 1%.
If refine rate is 9 or higher, [Acid Terror] damage + 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, increases damage to monsters of all Sizes by 7%, increases [Acid Terror] damage by 1% per 15 BaseLevel, increases [Acid Terror] damage by 15% for 60 seconds when using [Potion Pitcher].
Class: Sword Attack: 160
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Alchemist classes

Details

Weight 0
NPC Buy 0 z
NPC Sell 0 z
Refineable Yes
Equip Locations Main Hand

Stats

Range 0
Defense 0
Attack 160
Magical Attack 0
Weapon Level 4
Slots 0

Restrictions

Level Range 60 +
Usage None
Trade Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage
Job Class Types Normal / Upper / Baby
Job Classes Alchemist
Gender Any

Scripts

Use Script
bonus(bAtkRate, 1); bonus(bHit, 10); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bAspdRate, getskilllv(AM_LEARNINGPOTION)); if (getrefine() >= 9) bonus2(bSkillAtk, AM_ACIDTERROR, 10); if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, AM_ACIDTERROR, 15); }", 1000, 60000, AM_POTIONPITCHER);
Equip Script
None
Unequip Script
None