Viewing Item (Giant Snake Skin (Clown)) Ragnarok: Project Zero Control Panel
Basic Info
Name | Giant Snake Skin (Clown)[1] |
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Item ID |
480038
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FaceWorm_Skin_CL
|
Type | Armor |
The scalp of a Face Worm that was once called Jormungand's reincarnate.
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ATK + 10.
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For every 2 refines, ATK + 10, MaxHP + 100, MaxSP + 10.
For every 3 refines, [Musical Strike] damage + 3%, [Arrow Vulcan] damage + 5%.
If +7 or higher, physical damage to all Sizes + 5%, [Musical Strike] damage + 15%, [Arrow Vulcan] damage + 10%.
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When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%,
For every 30 Base STR, ATK + 6,
For every 30 Base AGI, ASPD + 3%,
For every 30 Base DEX, Long-range physical attack + 3%.
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Class: Garment Defense: 38
Weight: 40
Required Level: 110
Jobs: Bard classes
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ATK + 10.
_
For every 2 refines, ATK + 10, MaxHP + 100, MaxSP + 10.
For every 3 refines, [Musical Strike] damage + 3%, [Arrow Vulcan] damage + 5%.
If +7 or higher, physical damage to all Sizes + 5%, [Musical Strike] damage + 15%, [Arrow Vulcan] damage + 10%.
_
When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%,
For every 30 Base STR, ATK + 6,
For every 30 Base AGI, ASPD + 3%,
For every 30 Base DEX, Long-range physical attack + 3%.
_
Class: Garment Defense: 38
Weight: 40
Required Level: 110
Jobs: Bard classes
Details
Weight | 40 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Garment |
Stats
Range | 0 |
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Defense | 38 |
Attack | 0 |
Magical Attack | 0 |
Weapon Level | 0 |
Slots | 1 |
Restrictions
Level Range | 110 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Bard/Dancer |
Gender | Any |
Scripts
Use Script |
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bonus(bBaseAtk, 10 + 10 * (getrefine()/2)); bonus(bMaxHP, 100 * (getrefine()/2)); bonus(bMaxSP, 10 * (getrefine()/2)); bonus2(bSkillAtk, BA_MUSICALSTRIKE, 3 * (getrefine()/3)); bonus2(bSkillAtk, CG_ARROWVULCAN, 5 * (getrefine()/3)); if (getrefine() >= 7) { bonus2(bAddSize, Size_Small, 5); bonus2(bAddSize, Size_Medium, 5); bonus2(bAddSize, Size_Large, 5); bonus2(bSkillAtk, BA_MUSICALSTRIKE, 15); bonus2(bSkillAtk, CG_ARROWVULCAN, 10); } |
Equip Script |
None |
Unequip Script |
None |